Noticeable Choppiness but stable FPS
in the newest HWA version I've noticed some choppiness (visually what appears to be a decrease in FPS) but in the debugger it is at a stable 60. I can also run my application at 500 fps with ease, so it's not because my application is especially heavy.
It happens roughly half the time and goes on and off at seemingly random.
Anyone else noticed this issue? Any more detailed reports? Any words on a fix?
Thanks
Re: Noticeable Choppiness but stable FPS
I have noticed this too, its almost imperceptible.
All FPS counters, both hardcoded and timer based, report 50 FPS
but theres some choppiness in the display
Its probably nothing and I'm just imaginging it
Re: Noticeable Choppiness but stable FPS
Pixelthief... you shouldn't use anything below 60.
Never noticed anything like this, MechaBowser.
Re: Noticeable Choppiness but stable FPS
I dunno, I have concerns over how many machines can run my game at 50 FPS vs 60 FPS- it has to rotate a 512x512 imagine on every single frame, which is asking a bit much of older GPU's. I do like the way 60 FPS looks, but I *did* notice this sluggishness / choppiness effect much more pronounced.
About every 20 seconds or so it would have a spurt of 1 second or so of choppiness, without any drop in FPS.
Re: Noticeable Choppiness but stable FPS
If you want, you could be a dear and run my program and see if you notice anything like that. I'm going to officially put it out there next week, but anyone reading this can have a sneak preview:
(the menu stuff doesn't do anything, since thats what I'm working on right now!)
https://sites.google.com/site/claniraq/stuff/PlatformerHWA100.zip?attredirects=0&d=1
Re: Noticeable Choppiness but stable FPS
It runs perfectly smooth! Very nice by the way :)
Too bad your level editor uses that stupid Overly object, hehe.
Re: Noticeable Choppiness but stable FPS
^ nice plug for your new surface object ;)
(its really great btw!)
Re: Noticeable Choppiness but stable FPS
Thanks ;)
Also thanks for making me notice the embarrassing typo in Overlay. :blush:
Re: Noticeable Choppiness but stable FPS
+1 vote for Surface object being great :D
This reminds me of a request though about being able to use HWA effects and apply them to surface/layers then store that as new graphics. I remember you told me that you would need to have the HWA SDK to do this.
So now i am wondering what is happening with that, shouldn't the SDK be released? I know clickteam doesn't plan to do much with HWA now until MMF3, it would be good if they made a SDK though because then 3rd party devs could at least use the options it has and many people here use MMF HWA also.
Re: Noticeable Choppiness but stable FPS
I have some kind of choppiness in my game as well, especially when scrolling. 60FPS, 200FPS - choppiness stays. I think it only happens with some graphics cards.