How can I do a controller setup?
If you click a box a text shows
"Click button" And that button will be controlled for the action. Like a regular control change.
Is there anyway to do this except doing a condition for every button on the keyboard?
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How can I do a controller setup?
If you click a box a text shows
"Click button" And that button will be controlled for the action. Like a regular control change.
Is there anyway to do this except doing a condition for every button on the keyboard?
You have to use the condition Read Joystick State. Not only does it support they joypad, but it works with the controls that you can set from the application properties, frame object, and the menu action in-game.
I'll try that, ty
Can you give be more detailed.
How do I do the condition?
I would also love to know this.. If its a way, except the built in thing cause it looks silly when its just one player and you can select for four. Like opening a new frame with key options.. You click on the key you wanna change, "press any key" appears, and you select a new. This way you can also rename the keys, instead of "Fire Button 3" etc.
I mean in-game
It's all under the Player objects; Player 1, Player 2, Player 3, Player 4. The ones that look like someone holding a joystick.
Ye, I know. But how can I make it change the control to what I'm pressing *IN GAME*
Control -> Player Control -> Set Key
Like I said, right where it should be ;)
How can I change it to the key that I pressed in game?
That way doesn't work as I want it too
Control X -> Player -> Set ____ (Value)
Sry, still do not understand.
If you don't understand what you are doing then why do you need it?
On my "Controls" frame, for an example click on "go left" "press key" "Key changed to (the one you clicked)"
I THINK he wants to make an ingame control changer.
Where you click a button and it makes a popup appear saying "Press key" then you press the key and it will set it to the corresponding key. (All ingame)
Though, LB, you already gathered this, but PrimeX got confused on how to use ControlX
So Yes, PrimeX, LB has given you your answer, go for it! :D
"Control X -> Player -> Set ____ (Value)"
To simplify it even more, I think ControlX is an extension..(?) At least I dont have it.
Its an extension called Control X here:
http://www.clickteam.info/extensions/extview.php?id=250
Even tho it says its from 2004, could be its very outdated.
But if this is the extension you need, you will have to install it to MMF, and then add the new object that appears in the object selection (where you can add active objects), and THEN a new object will appear in the event editor called ControlX which probably will show what LB means :)
PS: Is this the newest versoin, and does it work for HWA? I would love this possibility aswell.
Considering that ControlX is a non-graphical extension, I don't think that it should even affect or be affected by HWA.
There's another link on Neatwares:
http://ext.neatwares.ath.cx/search/control+x/