Re: How do i test Mochi Scores?
The connector is only in the first frame.
I ditched the idea of having a seperate frame for the mochi scores and made it so that the Mochiscore pops up when you press the submit button.
Also, instead of putting my score in a global value, I've put in in a counter, and now it works.
Could it be that the Mochi Score object doesn't like global values? Or doesn't it like to be in a seperate frame?
The only problem left now is a cursor one. It goes behind the Mochiscores and makes it impossible to hit close. I was using my custom cursor I used throughout the game, and that made it messy I guess. So I switched back to a normal windows arrow, and tadaa...it works!
Re: How do i test Mochi Scores?
It can't possible be global values causing it because that's not how MMF2 works. When an object asks you to input a number or string for a condition, action, or expression, MMF2 doesn't give it "Global String A" or "Value( "Counter" )", instead it actually gives it the value/string of whatever it is, eg "String" or 35. The object cannot know in any way what the actual expression was or where the values came from. ;)