Ooh sorry, the fusion logo looked very light :) I didn't even read the window title lol
What build of MMF2 do you use? Check in Help -> About...
Printable View
Ooh sorry, the fusion logo looked very light :) I didn't even read the window title lol
What build of MMF2 do you use? Check in Help -> About...
Version 2.0 (Build R249) (HWA).
But most likely, the issue is a small box that you have checked and I have unchecked.. Because your project works for me.
Did you try it in the non HWA version to see if thats the issue?
I have not touched the non HWA since I installed MMF on this computer, so I dont think HWA is the issue. Besides, I have had both your and my project up at a time to compare settings, in the same MMF.
I found it. Display Mode. You have Standard, and i have Direct3D9. Bah, I think I need the Direct3D9 for my game to run properly :S
Edit: My game lags if I choose Standard.. Got any other suggestions, or do I just have to pass the whole transition?
Oh bugger, I just tested it with HWA again but I remembered to change the graphics mode to DX9 - and it didn't work.
Doesn't look like the hardware accelerated version can carry over the previous frame's image.
Well, I could just merge the two frames, and keep the black stuff invisible for some time perhaps.. Ill manage something. Thanks a lot for trying :)
EDIT: Thats what I did! Just replace Display Previous Frame with some Group Activation/Deactivations and it works just fine :D