[Request]Active object with tiling propeties
Hello. I've been using MMF for years now and I've noticed something. Active objects cannot be tiled through resizing. They only resize and are usually resampled.I was wondering if there was any way to have an active object which animates and has frames and whatnot but can also tile through resizing. Sort of like the background system box. It tiles flawlessly but it doesn't work so well in HWA and it doesn't show above active objects. Could this be possible to create?
Re: [Request]Active object with tiling propeties
There's always the active system box
but yeah I agree, MMF could do with some tiling features
Re: [Request]Active object with tiling propeties
Would duplicating the objects be a hassle?
Re: [Request]Active object with tiling propeties
Duplicating WOULD be a hassle because each of the same object would have to be positioned in a different spot then resized. But if it were resized, the resized object would be resampled. I want tiling to happen so it looks seamless. Also, since I use HWA, it would not work the way I would like it to.
Re: [Request]Active object with tiling propeties
What? I'm not sure I understand. Why would you need to resize them after duplicating, and why would you need to move them?
Re: [Request]Active object with tiling propeties
Check out 'background images object' which allows you to tile an image
Re: [Request]Active object with tiling propeties
You're not understanding me. The background images is exactly that. BACKGROUND images. I tried it, it doesnt work with HWA and it doesnt show ontop of actives. I need an active object that shows ontop of others. Why duplicate and resize? Because sometimes when something is tiled, its not an exact multiple of its original image size. It needs to be resized so that the tiling is seamless.
Why would things need to be moved and resized? Basically, I need this for a geyser animation I am making [though I am sure others can use this for various other things]. Since I was using background images/background/active system box, when I resized something, it got longer and moved downward. What I did was reposition it so that it moved whenever it resized so that it looked like it was growing upward and not downward. If the active objects had tiling properties, I wouldnt have to reposition it because all I'd have to do is set the hotspot to the bottom of the object and resize from there.
Re: [Request]Active object with tiling propeties
Maybe a pixel shader can be made...?
Re: [Request]Active object with tiling propeties
A pixel shader already exists, actually.
Re: [Request]Active object with tiling propeties
Would be helpful if you shared, you know.