Hi Chaps,
Does anybody know if we can add our MMF created Flash games to Android Market?
I can get my game to play on the browser, but wondered if it was possible to add it to the google version of the app store.
Cheers,
Steve
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Hi Chaps,
Does anybody know if we can add our MMF created Flash games to Android Market?
I can get my game to play on the browser, but wondered if it was possible to add it to the google version of the app store.
Cheers,
Steve
I think you would first need the Android exporter to built to .apk and distribute the game in the Android Market. (Or then you would need to use AIR to make your swf to run as application and not in browser, but MMF2 doesn't support AIR)
Also you can soon (in a few months?) use the upcoming Google Chrome Web Store to distribute any flash applications.
I tried viewing my game using a nexus one and the input lag was incredible...
Same here so far... I was going to try creating an optimized version and fiddling with a few settings.
I think its mainly due to the android flash display, it's probably best suited for viewing youtube etc and games are probably better off being built to apk
I think that java might be more suitable. I really need to get my games done and then upgrade to the dev version to play with this stuff.
You can't run Java applications on an Android phone, only Android applications (written in Java, but not JAR files). There will be an Android runtime released before too long that you can purchase to use with MMF2 standard or developer.
That sounds great and all, but I'd be afraid to buy it. How would I know it would keep being updated? It seems that the blackberry runtime was all but abandoned.
Blackberry will be improved in the future. Its not a dedicated exporter like Iphone or Droid, its just an offshoot of Java mobile.
What needs to happen is a specific Blackberry exporter and not just a wrapper for the regular Java mobile but we have not seen a lot of user demand to support its development.
Yes, as Jeff said the current Blackberry runtime is just the Java Mobile runtime compiled to .cod with their converter, this prevents us from doing specific BlackBerry features. We'll have to make a totally different runtime for that.