Adding momentum to 8-dir movement
Does anyone know a way to add skidding/momentum to the standard 8-dir movement?
Like, say the player is going to the right at full speed, and then he turns left. Instead of immediately going left at full speed I want him to continue going right, but decrease his speed until it is 0, and then accelerate leftwards up to full speed. And the same for up/down.
I can do this with fastloops, but that will open up a whole new can of worms, so I would prefer to avoid that.
Re: Adding momentum to 8-dir movement
You can have more than 1 movement per active. Try the ball movement as a 2nd movement and try to work with that also. maybe even race car movement.
Marv
Re: Adding momentum to 8-dir movement
Eeeh, I canīt seem to get it working with those movements either...specifically, I canīt get it to work without using "Set X/Y position to..." which is what I am trying to avoid.
Any ideas?
Re: Adding momentum to 8-dir movement
You could either use the Vector Movement, which involves having to code the speed/force code yourself, or try this. It even comes with an example for what you want.
Re: Adding momentum to 8-dir movement
Ah, the 360 movement thing looks promising, I will try that, vielen Dank!