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Glitch with counters
I found a glitch with counters in my game I'm currently working on. Here goes...
When I load data from an INI into the counter in question that has a fixed number of digits and there is no INI data available at the time (which could happen if you player is nosy and deletes the save data file) then the counter in question no longer displays those fixed digits and instead only displays like counters used to before that option was available. I can upload my MFA if that helps.
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Re: Glitch with counters
That would be good, to upload the mfa, Corlen.
Marv
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Re: Glitch with counters
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Re: Glitch with counters
It seems that your expression is right on the borderline for being too complex. If you double click the event, in the action list editor you will see an extra + sign at the end, when in reality it is not there. If you edit it and try to add "+0" to it and click "Check Syntax" , it tells you "Expression too Complex".
Try breaking it up into two or more actions and see if that fixes it.
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Re: Glitch with counters
It's also happening with other counters in my application I might add. Perhaps the one having an almost too complex expression when the INI doesn't exist screws up the rest? At any rate I fixed it by just creating an INI file if one doesn't exist at the start of the application that has all the items predefined in it.