Re: Changing walkanimations
Something is wrong with this picture, if you know what I mean. You have used CT products and you don't know how to change animations?
Make a user animation of the character throwing whatever and then go back to the other animation after whatever is thrown.
Marv
Re: Changing walkanimations
The question is more to do with replacing the default "walking" animation, the one that displays by default when an object is moving.
The named animations that an object has by default are the only ones that are used by MMF's default movements, but if you change an object's animation yourself, then (I think) it'll override that selection until you use the action "Restore animation". So, when the player has an object carried, you could change the animation to the "carrying" one, and then "restore animation" when that item is no longer carried.
Re: Changing walkanimations
At the bottom of the animations list in the blank area, right click and choose New Animation. ;)