Can't add sitelock to non-Mochi games
This may be important for those who want to sell licenses:
I noticed that it's not possible to site-lock a game with Kindisoft SecureSWF, the encryption tool recommended by Flashgamelicense - unless you let Mochi wrap your game first. Which doesn't help much if your sponsor doesn't want Mochiads to be included.
While it's possible to create a simple site-lock within MMF, SecureSWF seems to be much safer, because it uses encryption.
Here's the description of SecureSWF's sitelock function. They describe how to apply it for AS2 and AS3 (I used this one).
Can you see what might cause a problem, so I can contact their support with some useful MMF-specific info? Why does it work after adding the Mochi preloader?
Re: Can't add sitelock to non-Mochi games
MMF2 Flash SWFs are already encrypted, so I'm just a bit curious as to why you need to double-encrypt it?
Re: Can't add sitelock to non-Mochi games
I noticed an MMF-sitelocked game of mine on a site where it shouldn't run. Not such a great game that someone would invest much time to hack the code, so it doesn't seem to be much of a problem.
Are MMF's strings easily accessible? As far as I remember MMF creates some specific kind of Flash code, but haven't read about some real encryption.
Re: Can't add sitelock to non-Mochi games
What method did you use for the games site lock?
From what i have read the SWFs made by the plugin are not your standard AS3 based thing so some tools might not work with them. As LB says you probably don't need to use them either.
Re: Can't add sitelock to non-Mochi games
I used my method as shown in the Wiki's examples section, basically String comparison with the url returned from the Fash Object.
Strange that it works once the Mochi preloader is added.
Re: Can't add sitelock to non-Mochi games
I took a quick look and it seems like it would work, did you test it by hosting on multiple domains?
If so i am not sure really, these days anything can be hacked/modified though. Even the big name company's protection systems for apps and games still get bypassed.
Re: Can't add sitelock to non-Mochi games
I'm fairly certain Kindisoft actually adds to the problem...
In fact, most of my games never load with Kindisoft.
Re: Can't add sitelock to non-Mochi games
For me it works without any problems, except the site-lock. Of course, I didn't play around with all the advanced functions. I only use the features found under "Code transformation".
Re: Can't add sitelock to non-Mochi games
Hi Ricky Robosoft You can test this program. I'm using SWF Protector for my artwork and I had no problems with load.
Re: Can't add sitelock to non-Mochi games
Quote:
Originally Posted by JoKa
Strange that it works once the Mochi preloader is added.
I also would like to know why this happens. Really weird.
As uploading to Mochi Live Updates fixes the "white screen" bug with Kindisoft, surely this problem can be fixed in MMF2 code (compiling the swf) as well?