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Beta 3 - Font
Just testing display strings in my game, and no matter what font I choose (I downloaded some supposedly supported iOS fonts) it defaults to Arial, or something similar... Smaller fonts also seem to be displayed weidly (see screenshot comparison below.)
How will fonts be handled? In my opinion you should be able to specify a font that is present on the iOS device via the font selector in MMF, but have the MMF run time (on Windows) display a default of Arial or the closest match to the iOS font. This would avoid font licensing issues.
Unless fonts are able to be installed along with an ipa?
MMF > iOS fonts
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Re: Beta 3 - Font
I would also confirm I can't get my fonts to look right.