Beta 4: Advanced Direction object angle origin/dir
This file actually shows a couple of issues:
http://www.clickteam.info/davidn/games/iphonetest/gravqx-iphone.mfa
The first you can see by hovering the mouse around - the direction and angle returned by the Advanced Direction object is different from EXE/Flash, being 90 degrees off and getting higher in the opposite direction (the correct mathematical term has escaped me for the moment).
The second involves not getting any movement out of the ship and I suspect is due to floating-point alterable values, but I'll look at this further elsewhere.
Re: Beta 4: Advanced Direction object angle origin/dir
I've tested floating-point values in counters, alterable values and global values - all seem to be OK.
Re: Beta 4: Advanced Direction object angle origin/dir
Got it - see the new thread for more ;)