In mmf2, when I try to scroll vertically up, each click on the mouse wheel moves up an entire screen worth. That is ridiculously fast and can't be used very effectively... anyway to slow this down?
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In mmf2, when I try to scroll vertically up, each click on the mouse wheel moves up an entire screen worth. That is ridiculously fast and can't be used very effectively... anyway to slow this down?
In the editor?
I don't seem to have that problem it just scrolls up a little.
Is there some setting in the windows control panel you can set to adjust the wheel scroll?
He means when the frame is very large. As the size of the frame increases vertically, the speed of the scrolling becomes faster. This is certainly an inconvenience when working on vertical games, because as you scroll up or down, entire rows of objects are skipped over. It also requires fine adjustments to be made using the scrollbar.
The problem is also present when dragging objects in the frame. As you approach the window's edges it will scroll the frame as it normally does, but will do so in huge increments. This is actually much more annoying, because as a result you will constantly overshoot where you want to put your object. Also, if you accidentally approach the edge of the window while making a fine adjustment, the scroll position will change much more dramatically than is necessary to your fine tuning.
I guess there is no easy solution to this though, because there are also times when you want to move an object from the top of the frame to the bottom. If the scrolling speed were slowed down, doing this would take unbearably long. A possible solution could be that holding down a particular key would affect the scroll speed, or something like that. This issue doesn't really need immediate attention though unless fixing it would not be much work.