I have a string.
Upon pressing "5" -> destroy string
when I press 5, the string merely flickers, but remains there! why would this happen?
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I have a string.
Upon pressing "5" -> destroy string
when I press 5, the string merely flickers, but remains there! why would this happen?
Try unchecking display as background in string properties.
It was already unchecked, and checking it doesn't help either.... I'm really confused as to why it won't destroy, generally they do....
Ok, I figured it out. Turns out, if you make a string visible, then it recreates itself if it was destroyed.
I remember something like this - that the last instance of a string on the playfield isn't truly destroyed. It's some relic that was necessary in the very early days that's survived.
String objects should really be rebuilt from the ground up in MMF3. They are extremely hard to instance, have really questionable functions ("flash object?"), and have a whole boatload of glitches. They are very hard to delete. Try closing MMF2 and reopening it after deleting every instance and create object event for your string.