The thing is that the mfa file is a whole commercial game; otherwise, I would have submitted it long time ago :)
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The thing is that the mfa file is a whole commercial game; otherwise, I would have submitted it long time ago :)
Just strip out the game part.
It can't be nearly as difficult as what you already did by typing out the sudo-code.
Andos is right, we need all your configuration settings too.
No one here will steal your game.
Guys, Im visiting these forums since the very beginning, and I agree with UrbanMonk, no one ever steal anyone game, but the thing is this..
it would be easy for us as a beta tester to flood ClickTeam developers with example files without trying very hard to Reproduce the bug first. BHGames has the right to protect his work, as everyone else. You can find my example game somewhere buried in these forums a couple of years ago, so that's why I know that if Clickteam has the time, they can test every one of the thousands games they have available here, but that's not the idea. We are here to facilitate and expedite their development process and I think we can do that more effectively if we successfully reproduce every bug we report.
BH... do you check or set Globals in your conditions for the collisions?
@Giovanni_Cardona : thanks for your words.
No, in this game I'm not using globals. It's just "Collision between player and this enemy + Only one Action when Event loops".
My game's properties:
A) Settings:
-> 16 million colors
-> Maximum level of compression (sounds + external files + runtime)
-> Execution level as invoker
B) Window
-> 480x320 + Black border color + Heading style
C) Runtime Options
-> Machine-independent speed + Multisample sounds
-> Standard display mode + 0 Initial Score + 3 Initial Lives
D) Globals:
-> Values: none.
-> Events: none.
E) iPhone Options:
-> Image Comrpession: Color Reduction.
-> Multitask + Display Status Line
-> Landscape mode.
E)
Game frame porperties:
A) Settings:
-> Size 480x320 (same for virtual size)
-> Fade in/out: none
B) Runtime options:
-> Number of Objects: 1000
-> Timer-Based Movements + 50
C) iPhone Options:
-> Touch Mode: Multitouch
-> Fire 1 Button
Hope this helps!
This is not fixed on beta 5 for me but the error is now here:
hoPtr->roc->rcChanged = YES; (before the if statement)
Me too... Im sending my file, I can't reproduce this... in my case I suspect is because a file conversion made with another build of MMF (early beta java build).
My game also don't multitasks and now is unplayable in my iPhone4 (switch to high resolution)
BH, I manage to play the game in my iPhone4, and it didn't crash when it supposed to, did you tried your game in an iPhone4? In the simulator still crashes.
Also, my example won't install in an iPhone3G with iOS4.1 because of an iTunes error code 0xE8003FFE. I went to the forums and they were talking about enabling the AppStore icon (Installing Apps switch to on) I tried that and that wasn't the problem because it was already enabled.
I only have an IPod 3rd gen :(