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Beta 5: Multitouch "Quirk"
I get different behaviour running this example in the MMF runtime vs running this on an iPhone/iPhone Simulator.
As demonstrated in my attached example file, in the MMF runtime if you have the two events "A new touch has occured, number 0" and the seperate condition "Number( "iPhone Multiple Touch" ) > 0" then the second condition, "Number( "iPhone Multiple Touch" )" will activate first, despite the first condition being both above the second and in red (it should take priority).
When I run this via the MMF runtime I get the result "Number > 0 was first"
When I run this on an iPhone I get the result "A new touch has" (Sorry about text cutoff, but it's the opposite result).
I think that the iPhone Runtime is the correct behaviour.