The latest version of his game. He hosts it on a file on his website. If it doesn't match the version number stored in the game, then it locks it up.
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The latest version of his game. He hosts it on a file on his website. If it doesn't match the version number stored in the game, then it locks it up.
What I did was I have a little intro frame that checks to see if the domain is in a list, and if it is, I stop the application. So I have a list with all of the Chinese sites that removed ads from my games.
Good idea, Eliyahu, is there a black list of such sites?
If you try decompiling an MMF SWF you'll find you can't do much with it, as (I believe) the actual MMF code and stuff is locked in a kind of CCN file. No need for obfuscation or anything.Quote:
Originally Posted by JoKa
Yeah, you'd get the runtime that plays the CCN, but to get the actual game code, you'd have to reverse-engineer the CCN format.