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Beta 5: IPhone Button and secondary layer
If you assign an IPhone button to a layer that you want to keep static on screen, say, as a HUD, everything is displayed when the gameplay layer moves but the iphone button.
Hereunder you will find a test project to show what I mean.
Btw, the file manager is not uploading files with IE8 (I have to use Chrome).
Re: Beta 5: IPhone Button and secondary layer
Or maybe the bug is in the text object ...
In my example, x and y scrolling is set to 1. So if I set x,y scrolling to zero both objects stay on screen.