I set the initial speed of vector movement with greater than 0. But, "Speed of (Active) = 0" condition was effective.
http://mfa.aquadasoft.com/view/1292069048-vector_speed_bug
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I set the initial speed of vector movement with greater than 0. But, "Speed of (Active) = 0" condition was effective.
http://mfa.aquadasoft.com/view/1292069048-vector_speed_bug
Hmm, I think that the speed displayed in the properties of the vector movement has to be retrieved with the Vector Movement / Get Speed function of the Clickteam Movement Controller object. I.e. you have to use a Compare 2 General Values condition with VEC_Speed( "Clickteam Movement Controller", Fixed( "Active" )) as first parameter.
I see, I'll use that condition instead of problem condition.
Reset the object's angle when changed animation sequence with Automatic Rotations is enabled.
http://mfa.aquadasoft.com/view/1292238058-Angle_and_Auto-rotation
http://mfa.aquadasoft.com/view/1292268708-Application
Speed of vector movement doesn't down to 0.
Doesn't work the press Ctrl+Z(Undo text) in Expression editor.
Apparently the Get Vector Speed function doesn't handle negative speeds, it returns the square root of the sum of the squares of the horizontal and vertical speeds. Not sure if it's a bug or a feature. Just replace <= 0 by <= 7 in your code.
I think the Undo issue in the expression editor is a known issue, it's due to the color syntaxing system which is incompatible with the Undo. I don't know if we can fix it easily.
Speed should always be zero or higher as it is a scalar value, while the angle provides the direction of travel - the same way you cant drive at -10kph in your car (but you can travel in reverse at 10kph!)
Can the frame transition be displayed over the sub-application?
No, the sub-application is displayed in its own window.
EDIT: please post in this topic only bugs specific to this build, thanks!
It would be nice when this many years old bug that the object row scrolls back to first item when you delete an object in the frame could be fixed. I get mad as usual here at leveldesign at the moment :)