Fast Loops and Slope Detection
Alright, I am working with fast loops and I followed the tutorial (just to brush up). Something I noticed however, is that fast loops do not handle slopes very well.....at all. Is there a reason for this? It, for some reason will always get stuck on a tiny pixel while going upslope. If going down slope, it works fine.
Any ideas to get this to work guys? Also, the character can 'jump' up the slope. A way to put an end to this if I want to make it impossible or just a way to walk up them would be greatly appreciated.
Re: Fast Loops and Slope Detection
Chaos has some good tutorials here that use the Platform Movement Object.
Re: Fast Loops and Slope Detection
The link appears to be broken for me.