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Re: Master Volume, Channel Volume, Sound Volume
Sorry for the delay.
Hereuder you will find the example project.
Frame 1: it sets initial volume values (both, master and channel 32 ones),
Frame 2: starts playing a sound within an infinite loop on channel 32 (and "Play Sound Over Frames" ticked),
Frame 3: changes both, master and channel 32 volume values while playing the sound stemmed from the previous frame.
Frame 4: stops channel 32, and plays the same sound on that channel. You will notice that it overrides the volume level set for channel 32.
Hope it helps :)
Re: Master Volume, Channel Volume, Sound Volume
Ok, this is corrected. But to be honest, I think that the c++ runtime is not working right : when you set the volume of a sample (not a channel), it should not change the volume of the channel the sound is playing on, it should (as I did before) just change the volume of the sample.
But I changed it to be compatible.
Re: Master Volume, Channel Volume, Sound Volume
Re: Master Volume, Channel Volume, Sound Volume
The C++ runtime has no volume information for the sounds, the volume information is stored in the channels. This is a design issue that is unfortunately difficult to change in the current version.
Re: Master Volume, Channel Volume, Sound Volume
Read my post of 12/12 when it says "For that eventual moment in the future ..." maybe it can help for future versions of MMF's C++ runtime :)