Re: MMF2 Build 250 (Pre-release)
Something that bugs me since eons is that with an alpha channel you cannot rectangle select a piece of the picture and simply delete it. You just delete the RGB part. The alphachannel stays, and becomes visible at the deleted areas now. That`s not how this should work. I would have to count the pixel positions in both, the RGB part and the Alphachannel part, and perform the exact same operation at both.
Re: MMF2 Build 250 (Pre-release)
Something that bugs me since eons is this imprecise pencil behaviour in the Image editor. Sometimes i have to click into the next pixel that my target pixel gets painted. There must be a bug in the zoom behaviour.
Re: MMF2 Build 250 (Pre-release)
I cannot find Automatic Rotation in the Help. Not under Active Object, nor under Common Properties/Runtime. Does this missing, or do i search at the wrong place?
By the way, what does it?
Re: MMF2 Build 250 (Pre-release)
Hi Tiles,
i don' t know what you mean with "automatic" Rotation, but in the Active-Object-Editor when you have for example an animation for the left direction, then you can right-click on the "black square-shaped direction dot" and select "create rotated directions". This will automaticaly create the animations for all the directions you have specified (4,8,16 or 32).
I don' t know if it it that what you meant.
Greets
jahkri
Re: MMF2 Build 250 (Pre-release)
Thanks Jahkri. I talk about the Automatic Rotation checkbox in the Properties/Runtime section of an Active. There is simply no info :)
Re: MMF2 Build 250 (Pre-release)
Hmmm that use to describe it someplace.
What it does ( for example )
If you have an active object with 1 direction and set it to 8 direction movement it will automatically rotate your object.
Try it out
Put an active on the frame
Set it to 8 directions
Turn on automatic rotations
Edit the direction 0 graphic to be an arrow pointing like this ---->
Now what ever way the arrow is moving it will rotate the graphic to that direction.
Re: MMF2 Build 250 (Pre-release)
Thanks Jeff. Very useful information. That needs to be in the manual :)
Re: MMF2 Build 250 (Pre-release)
Quote:
Originally Posted by Tiles
Something that bugs me since eons is that with an alpha channel you cannot rectangle select a piece of the picture and simply delete it. You just delete the RGB part. The alphachannel stays, and becomes visible at the deleted areas now. That`s not how this should work. I would have to count the pixel positions in both, the RGB part and the Alphachannel part, and perform the exact same operation at both.
I actually think that it shouldwork that way... though I can see how you would not like it. Perhaps there should be a checkbox of whether these types of image actions affect the other half of the image, alpha channel or the image itself.
Re: MMF2 Build 250 (Pre-release)
The "Machine-ondependent speed" option doesn't work with Sub-Application.
However, the "/MIS1" option was worked fine.
Re: MMF2 Build 250 (Pre-release)
Doesn't the sub app run with the frame code? So, since it isn't independent of the main app, I think the main app has to have MIS for the sub app to have MIS.