The sub application are synchronised with the main application...
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The sub application are synchronised with the main application...
When i have a global counter and change its icon, then the icon just gets changed in the current frame. Is there a setting that the icon is the same in all global instances?
Oh yea, old lovely bug with jumping toolbars on startup (that they are in totally different position than left previously) is still on.
To make it try for example open from event editor, event list editor - zooming will jump below new.
Also I would put three issues which could be corrected in built 250:
1 It's not possible to scroll vertically only with use of keyboard and mouse (ctrl+mouse scroll)
2 It's not possible to zoom in/out only with use of keyboard and mouse (alt+mouse scroll)
3 Keyboard Right Mouse Button is not working in the MMF - and it could improve speed of some actions without need of moving the mouse cursor only by moving and using keyboard.
Actually that is called the Context Menu key, and is not actually the keyboard version of the right mouse button. But it should indeed bring up a context menu like a right click would. The advantage is that the mouse would not matter; the selected object or control would get the context menu. And yes, I do indeed wish it would work.Quote:
Originally Posted by Fanotherpg
Right key brings only (OK mostly) context menu, but thanks for corrections LB. Also selected grid in event editor is something enough for it to work.
Next issue:
When we are opening Event List Editor by clicking on icon or keyboard shortcut it opens in the same window allowing to go backward in forward in windows, but when we open it by double clicking on event it opens in new window disallowing to go backward and forward.
Next one: When we change the transition by arrow keys and click with mouse on the list or anywhere else it changes the name but it doesn't accept it at all. But changing them by mouse or with enter key works perfectly.
When is the Formatted Text converted into Unicode?
As I said in the first post we won't fix any other issue in this build, as it's a pre-release version.Quote:
Also I would put three issues which could be corrected in built 250
ASD, the Formatted Text object won't be converted to Unicode in MMF2, that's too long to do.