I've always had and when I compile the project and does not work. (standard armv6 armv7)
Thanks Francois.
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I've always had and when I compile the project and does not work. (standard armv6 armv7)
Thanks Francois.
I had both options selected my self in separate builds to no avail. Is anyone else here able to get something running on a 3g or Ipod touch 2 or lower device?
I just have some work to complete and hopefully i can try out my 3G phone later...hopefully it will work :)... will let you know K.
Thank you Lord JD
The current prototype for my work runs fine on my 3gs, but hangs on the splash image on my co-workers 3g model. Sounds like a similar issue...He was running 4.1 as well.
So it's safe to say at this time we cannot compile anything for 3g and 2nd gen touch devices are below correct. That will kill a significant market segment if we are unable to correct, I assume it has something to do with 4.2 yes?
The applications are compiled to work on 4.0 device and upward.
The only way for me to debug that would be to have a 3g device at hand. Jason, is the iphone g3 your current phone, or have you bought a new one? If you do not use it maybe you could send it to me, and i'll give it back to you at the betts show.
Or Chris, maybe you could send me your ipod touch 2ng gen, and i'll send it back asap...
I still have a 3G Francois, its my main phone unfortunately :)
But i do agree with K,... there are a large number of users on that platform. I wonder if there is another way around this?
Francois, I will ask my wife if I can send it , technically it is hers but she also has a 3g phone, and she knows how important the runtime is, and how important it working on as many models as possible.
Did any of you have a shot at looking in the console when it freezes?