Ok so I finally got my test app on my device, a 2nd gen Ipod running 4.2 It appears as a app, when you click on it the loading screen starts last about a minute to two then it closes, any ideas of where to start figuring out the issue?
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Ok so I finally got my test app on my device, a 2nd gen Ipod running 4.2 It appears as a app, when you click on it the loading screen starts last about a minute to two then it closes, any ideas of where to start figuring out the issue?
Does your game start at all, or does it crash at the splash/loading? When I first started using the beta the same thing happened to me and I don't know how but it just seemed to fix itself after a few tries.
When running on the device from the initial compile, IE the running of the app being triggered by the Compiler it will stay at the loading screen for up to 10 minutes (At which point I canceled) when running the app on the device after provisioning and not tethered to the mac, it will run for about 30-60 seconds then self terminate, Both times it is stuck on the loading screen.
Try running a blank app first.
Make sure your device is unlocked (passcode entered and open the home screen.)
Don't touch anything while the app is being started by the compiler, it does this the first time through.
After the app starts you can close it and start it yourself.
If you hit the home button, or unplug the device while the app is loading for the first time it'll be corrupt.
Figured this out by trial and error.
That makes sense UrbanMonk! But 10 minutes still sounds like ages. When mine takes a long time I don't think it's more than a minute or so.
For me it is a problem with the second generation iPod Touch and the Iphone 3G, I imagine it is the same.
I have the first and I'm like always, the application does not run and sometimes stays on the loading screen forever. I think there is a problem with these devices do not run the system 4 to the fullest. I report this in due course and I think other people would pass the same.
I bought a Ipad 32GB/3G and I just arrive early next week to test on. So far I have made with the simulator, but is extremely slow in 640*960 resolution but in 320 * 480 resolution is perfect.
There sounds like something seriously wrong with the app. If it takes more than a minute to load a level (and it has to be worth the users time to take that long), then its too long :)
Perhaps its something to do with the size of the app or level its trying to load?
No JasonDarby, the application size is 10 MB, and when I report the problem, other users will be able to run perfectly on your Iphone 3GS, Iphone 4 and Ipod Touch 3rd and 4th generation.
I think there is a compatibility issue with that version of the system 4 is not complete, the shortened version for Ipod second generation and IPhone 3G.
When it hangs, can you have a look in the console for me?
When XCode is active: Run->Console
and then paste the contents from the last run there. (clear the console before running the app is maybe a good idea)
It is impossible for me to debug without a 2nd gen device so it would be most helpful :)
Koji, can you do something for me. On your mac, under xcode, right click on the project name in the project window, choose get infos.
Goto the build tab, "archtectures" and choose "standart (arm6 arm7)
Close the dialog, set yourself to work on the device, do a clean, rebuild (should take twice as long), and try. Does it work?
I've always had and when I compile the project and does not work. (standard armv6 armv7)
Thanks Francois.
I had both options selected my self in separate builds to no avail. Is anyone else here able to get something running on a 3g or Ipod touch 2 or lower device?
I just have some work to complete and hopefully i can try out my 3G phone later...hopefully it will work :)... will let you know K.
Thank you Lord JD
The current prototype for my work runs fine on my 3gs, but hangs on the splash image on my co-workers 3g model. Sounds like a similar issue...He was running 4.1 as well.
So it's safe to say at this time we cannot compile anything for 3g and 2nd gen touch devices are below correct. That will kill a significant market segment if we are unable to correct, I assume it has something to do with 4.2 yes?
The applications are compiled to work on 4.0 device and upward.
The only way for me to debug that would be to have a 3g device at hand. Jason, is the iphone g3 your current phone, or have you bought a new one? If you do not use it maybe you could send it to me, and i'll give it back to you at the betts show.
Or Chris, maybe you could send me your ipod touch 2ng gen, and i'll send it back asap...
I still have a 3G Francois, its my main phone unfortunately :)
But i do agree with K,... there are a large number of users on that platform. I wonder if there is another way around this?
Francois, I will ask my wife if I can send it , technically it is hers but she also has a 3g phone, and she knows how important the runtime is, and how important it working on as many models as possible.
Did any of you have a shot at looking in the console when it freezes?