I would like to know what's the strategy you guys are going to follow for the submission of paid games. I mean, if you're going to release the full game or if your going to also submit a feature-limited free game as a "hook" for buyers.
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I would like to know what's the strategy you guys are going to follow for the submission of paid games. I mean, if you're going to release the full game or if your going to also submit a feature-limited free game as a "hook" for buyers.
I am doing Lite version (as its commonly called) and a full version. Big difference is i will be finally able to put ads in the game, so i may in the future do full with ads.
Call me crazy, but I will skip the lite version and try other marketing techniques. I´m also putting iAds on the full version.
Yeah i have thought about ads in the full version as well... I think intially it is best to do just a full version, and then as sales drop release something else.
I am hopeful in the future we can have in-game payments supported, as that is a very good way of making money from a game.
full game at first, if it gets a few good reviews I might put out a lite version :)
I'm going to do the full game first and then I'll see about a lite version. It depends on how detailed my games are. Some will be quick ones with only full versions, others will have a lot more to them.