I want my active 1 to shoot an object at speed zero always. so basically it's making a line of objects. But when I ran the frame instead of always shooting the object, it would shoot it for a while and then stop launching the object. Any advice?
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I want my active 1 to shoot an object at speed zero always. so basically it's making a line of objects. But when I ran the frame instead of always shooting the object, it would shoot it for a while and then stop launching the object. Any advice?
hey guys me again, can you just say if you have any idea what i'm trying to explain?
Hi clim,
It's likely that you are reaching the object limit of your frame. A maximum of 500 objects are allowed by default, however you can set this as high as 20000 in the Frame Properties. That will probably solve your problem, but I don't recommend having a huge number of objects in the frame anyway, unless necessary.
oooooohhh!That makes sense! thanks bro, I hope this solves the problem! Thanks = OHMYWORKTHANKYOU
another problem has dawned on me... how do you set the max object count to 20000 or watevs?
Under Frame and Runtime options
Clim,
It sounds like you might be taking a very wastefu laproach to solve a simple issue (drawing a line) that could lead to poor frame rate and possibly bugs... You might want to explain exactly what you're trying to do so someone can offer a "cleaner" solution.
Do you want to be able to interact with the dropped active objects?
If not, then you could use 'Paste to Background' which paints the object into the background which allows you to destroy the active object and keep the number of objects down.
I use it to leave explosion craters etc.
Paste into background is erased when you scroll away from it, and create backdrop has the same object limit as creating active objects.