Re: Reducing swf file size?
with alpha channels, a single pixel on a single frame on a single direction on a single animation on a single active object... would use 4 bytes. (R,G,B,A) The more pixels/frames/directions/animations/objects you have, the more space it'll take up, to put it simply.
Re: Reducing swf file size?
I do understand that. I just can't believe that it's still done this way. I revisit Clickteam products every 6 years or so and still can't believe that this hasn't been improved on. I bet this is gonna be a major problem with SWF exporter for new users, you could always compress regular exported files with something really good for installations, but here everything is just the way it is. I don't see the reason why some kind of an optional image compression is not implemented and the extraction is done in memory.
Re: Reducing swf file size?
The image are stored with a zlib compression. So far, in rgba (we could work on this, true).
But the image has to be stored in a lossless compression : they are sprites, and every pixel is important.
So I guess that for the moment (appart from rgba) we do as much as we can...
Re: Reducing swf file size?
PNG is a lossless format too :)
The best would be when the user could define the format. Bitmap, PNG, Jpeg ...
Re: Reducing swf file size?
I agree.
Dear sirs, I've come back to clickteam products because I saw that SWF export was available and instantly thought - "That's what Clickteam needed! A lot of people who would like to make games and don't want to learn to code will go and buy the product!" and I instantly snatched a copy for myself. But now that I've found out that the size is still a concern I don't know how to go about this whole thing. I had a great project in mind that I knew I could pull off in MMF2, which would also save me a considerable amount of time and headaches. But now I'm considering other options.
I'm not trying to be rude (and I apologize if I sound rude), but I'm just bringing up something that will be (or already is) a big issue for an product that I think is great. I'm with Tiles here, it would be great if a user was able to choose between lossy and lossless compression (for background images maybe, where no collisions are required). Ping seems like a good idea since it allows for alpha channels.
Re: Reducing swf file size?