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Future Ideas
Thought i would create a post to note of some things that would be very useful either in this release or in future releases. I am sure we have most of these on the list for a release some time after the official release, but thought i would mention those things that seem to pop up on various sites that people want/will want to implement.
Game Center integration (apple)
Ingame Payments system (apple)
Video player - playing built in video or from a web location?
More Application UI things - lists, menus - at least the basic ones for application /data building
Horizontal/Vertical Sliders
Jason
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Re: Future Ideas
The List object would be wonderful, even if it were only for data storage for the moment... I'm using an Array that I fill at the start of the game just now, and I've recently discovered it goes absolutely mental if you give it a lot of actions in one event. I'm just trying to pin down how (it's an edit-time thing, not exclusive to the iPhone runtime).
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+1 for the List object, Eagle4 who uses invisible List objects out of the playfield in Luor and other apps asked me for this objet in the iPhone runtime.
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I have begun implementing the List object.
It will be based around the UIPickerView control:
http://petermcintyre.files.wordpress...09/picker1.png
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Yea, very cool ;) Thank you Andos!
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That looks amazing Andos!
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Great Job Andos!!! That will surely be helpfull! Another feature which would be great is the Game Center integration.
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Added horizontal and vertical sliders, these seem very popular in games, when the game has a bigger scroll area.
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I'm really interested in Game Center Integration. Many many games need high scores and I think that Apple's own system is the best way to do it since it spans many games and has social features.
Please make a Game Center object! :)
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This is my wishlist:
1) We can select which directions the iphone joystick can move (like say, 2, 4, 8 directions),
2) The highscore object remembers the last name entered by the player and also let us fetch the name, score and position of the newest entry,
3) We had a gamecenter plugin (for scores and achievements),
4) A "Set activation state (0/1)" action for the accelerometer object (like the one we have for the joystick) so that it can be programatically turned on and off saving battery when it's not needed in the frame,
5) Cellosoft's Input Object and Cellosoft's Popup Message 2 (the latter is useful in "Are you sure?" situations where no-key input is required), and
6) Facebook object (https://github.com/facebook/facebook-ios-sdk).-
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Not sure if it's currently in the next update, but the option to use 2 joystick inputs would be nice for dual stick controls
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BHGame you do not read my PM 8-)
1) this is done, you can apply a mask to the joystick input. For example a mask of 3 (binary 00000011) will only allow up and down. In the joystick control object
4) With the joystick control object, you can turn off the accelerometer joystick, and save the battery.
All this in beta12...
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BHGames your wishlist is perfect...please Francois, Gamecenter integration for exporter is great...
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Dont know if you looked at the first post, its on the first wishlist ;)
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I read it, but since beta 12 is not here yet, I cannot use them so they're still on my wishlist :p
As soon as beta 12 gets out, I'll erase them from the list :)
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Is it currently possible to make Safari open a webpage? In many games/applications it's quite useful to have a link to the creator's website.
Could we please have an extension/feature to open a page in Safari?
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I'm adding two features to my wishlist:
1) We can info of the type of device playing the game (iphone version #, ipod touch gen #, etc.), and
2) We can change the resolution of the screen at runtime.
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Everyone is welcome to post ideas in this thread, but please be aware they may not become available in the first release. :)
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In your first post: "Thought i would create a post to note of some things that would be very useful either in this release or in future releases."
Future releases :)
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I was just posting for clarity...to ensure people dont get the wrong idea :)
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Then those words should be added to your first post in bold :)
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François: "With the joystick control object, you can turn off the accelerometer joystick, and save the battery."
You mean with the "Stop accelerometer joystick" action? Or a new one?
Also, regarding "For example a mask of 3 (binary 00000011) will only allow up and down. In the joystick control object" ... if I want up, down, left and right without fire buttons nor corners (like upleft, downleft, etc.), which would be the mask for that? (in case it can be done).
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Ok, so here's my wish-list, so far:
-OpenFeint
-SQLLite
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I think that integration with any video format, especially the H264 would be perfect for animated introductions.
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Would like to see the ForEach object converted.
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I would also like to see the following added to the IPhone Properties Tab in the MMF editor:
1) Allow us to specify "Product Name" (currently defaults to the project's name),
2) Allow us to specify "Company Name" (currently defaults to "Clickteam"),
3) Allow us to specify the product version (currently defaults to 1.0),
4) Allow us to specify whether the icon includes gloss effects or not (by default is unchecked), and
5) Allow us to specify the Creator's 4 letters (currently defaults to "????").
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I have noticed that almost everyone keeps build a full XCode project. Thus enforcing him to re-enter this kind of information in the project on the Mac.
You should only create the project once, and then choose the build option "iPhone application" that saves a cci, and just transfert the cci. The procedure is described in the doc, in the "Distributing / iPhone" section.
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Ah, ok. But maybe this could be available when you choose to export the "Final" full project from MMF.
Thing is that you have to browse many places to change this info on XCode IDE, and it would be handy if you can set it from one place only :p
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I must admit I have been doing what you just said - "Building a full XCode project". I'll switch to the cci method next time I do some builds.
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I've been building the CCI as it is much quicker (and I read the docs), I can leave the xcode project open and just copy over the Application.cci each time. If you hit any problems at compile time, just use the clean project option. :)
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Yeah exporting .cci's is what I do all the time when I debug your apps with our development runtime. :)
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Is the Character image object on the list to convert?
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A Gyroscope object would be nice.
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