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Re: importing gif
@holymonkey
swat free character orignal mfa using .png images was 307,957kb
swat free character optimiszed mfa using .bmp images now 31,852 kb
try it yourself simply load in a few animations using .png images save the file.
now load in the same animtions using .bmp images save the file.
I dont know about mmf converting to its own format maybe clickteam could help here?
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Re: importing gif
Did your conversion process reduce the number of colors used and did the original PNG file have alpha channel?
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Re: importing gif
MMF2 stores internal images in a format similar (in size) to PNG (32, 24, 16 or 8-bit PNG, this depends on the graphic mode of the application).
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Re: importing gif
thanks yves Re: mmf stores the images similar (in size) to png.
@hoymonkey
the orignal .png images had alpha transp.
the converted are .bmp so no alpha.
i believe a .gif image would be smaller it uses less colours.
Anyway i will try converting to .gif and let you know if there is any difference when i save the mfa.
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Re: importing gif
The size diferennce is entirely due to the fact that the BMP's you made no longer had alpha data (and maybe used less colors as well).
It has nothing to do with the data format that you're converting to, but how many colors the image ends up with and if there's alpha data.
You can use a program to reduce colors and save in indexed color (no alpha data) and your savings will be the same. It seems like you pretty much understand this now anyway.