Resume does not work when the touch occurs over an iPhone Button (I'm using "Pause and Resume when any key is pressed").
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Resume does not work when the touch occurs over an iPhone Button (I'm using "Pause and Resume when any key is pressed").
It's because the controls intercept any touch-events so that the runtime will never know that the screen was touched (other than it gets told that the button was pressed).
I don't know if it is a good solution to make button presses also resume the runtime. It feels kinda hacky even though it would work.
> It feels kinda hacky even though it would work.
It's exactly what I need since I pop up a message with "Do you really want to quit? YES Button / NO Button". And both buttons would resume the game.
In fact, a new "Pause and resume with any button pressed" would be more appropriate, but it's ok for me if it's merged with the existing ones :)
I'm discussing a few more flexible solutions with Francois :)
Guys, thanks so much!
Andos: did you guys get to a solution? :eek:
Bump for beta 12. Any changes? If not, any future changes?
I added a "resume" call to the runtime upon a button press.
Did you remove this call in beta 12 Francois?
Having that call would be awesome, since I really need it. :)
Cannot find it, though. :(