Phew! Finally done, I hope. :)
See top post.
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Phew! Finally done, I hope. :)
See top post.
I can't wait to start testing... can i go home early?
Yes. Go. Now. :)
Unfortunately, I am stuck at work until 8 pm... i'm really itching to tinker with this stuff.
Thanks for the documentation. Good work.
One question:
"Note! A renderer should always be the first thing you add to your scene in MMF2."
So it's impossible to add particle effects to my old games, or games that I already started to make (and placed some objects in scene)?
No, that just means that when creating your particles, make sure you add a renderer first in the order of events.
-->Render
-->Any other action, effect, etc. :)
[size:11pt]Minor Update[/size]
Added a couple new actions for Eliyahu that let you control the visibility of the renderers and destroy them.
Yea guys, I'm that cool. I just tell StephenL what I want and he adds it >_>
JK
Thanks though, now I can have separate game and menu particle effects ^_^
Thanks for the update :)
I've been playing with your examples, and found one issue.
After using couple of times particles in my game FPS drops drastically. Despite fact that I'm using lifetime and age functions.
Check out my example: http://tecbug.pl/pub/flinttest.mfa
1. Open file
2. Build and run
3. Click on the screen about 20 times - see FPS dropping down?
What is wrong in my example?