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Re: MMF2 Build 251
There is a bug with positioning of Actives:
More precisely X and Y positions are saved for First Created Object, and not for each which causes such issues:
http://tm2fk.pl/rr.png (wrong - with attempt to position)
http://tm2fk.pl/rr2.png (correct - with manual position)
So it means that we can't dynamically sign the same Actives when they are created. Is there any chance it would be corrected (issue occurs in both build 251 and 252).
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Re: MMF2 Build 251
http://mfa.aquadasoft.com/view/1304843881-channel_and_sample
I found two sound issues.
- When Sample is played, the condition of "the specific channel is not playing" is true.
- Any sound events are doesn't work, if not connected the speaker with PC.
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Re: MMF2 Build 251
Can you fix problem of skip the first frame when change animation sequence that I reported a long time ago?
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Re: MMF2 Build 251
I think I corrected this animation problem.
I you think the contrary, can you send me a demo mfa?
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Re: MMF2 Build 251
@ASD
Are you sure your game is running as sufficient frame rate to not sometimes skip the first frame "accidentally" or out of necessity? Perhaps try lengthening the duration of the first frame to see if this is the case?
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Re: MMF2 Build 251
Yes, MFA and video are here:
MFA:
http://mfa.aquadasoft.com/view/1305282695-first_frame_of_animation_bug
Video:
http://www.youtube.com/watch?v=gXWmXDrmkIM
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Re: MMF2 Build 251
In the video, it appears you have the lower and higher speeds of the animation set to 0? Is that causing a problem?
Edit: Nevermind. I downloaded the file and tried another animation speed. No matter what, the first frame seems to only play for a single frame and then the remaining frames play at the intended speed. Note: I am using Build 252 for the XNA beta.
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Re: MMF2 Build 251
Pretty naughty and revealing Reg.
Marv
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Re: MMF2 Build 251
Problem of launched object cannot be invisible, still not corrected?
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Re: MMF2 Build 251
Contents of DataGrid Object disappears when the number of lines over 326.