Clickteam spaceship movement question
I am testing the spaceship movement and there is something I don't understand.
In the example supplied ("Examples/Clickteam Movements") the ship rotates smoothly but whatever I try I can't have in a fresh MFA an active to rotate when I apply the spaceship mvt to it.
Though it does when I create a 32 frame animation for the active but that's less smooth and obviously that's not the way it is managed in the example as the ship has no dir frames animation.
I checked closely the example code and there is no way I can understand why it works in the example and not in my tests.
Just try : add an active to scene, apply the spaceship mvt to it and click right/left keys. It won't turn (visually). Why does it work in the example (without precalculated dir frames animation) ?
Re: Clickteam spaceship movement question
You are completely right. For some reason, that example file works. But a new active set to Spaceship movement does NOT rotate at all.
I even copied the spaceship object from the example file into a new file to check and that example active obj works fine in a new file.
I wonder if nobody has reported this as a bug because nobody uses this movement much. :(
Mobichan
Re: Clickteam spaceship movement question
The automatic rotation option is selected in the spaceship example (in the Runtime properties of the object). Either select this option for your object or add the other directions in its animations.
Re: Clickteam spaceship movement question
Oh, thanks Yves! It works now. I missed that one, sorry.