I'm pulling my hair out...
I'm blasting a message in a flash game and its not being received.
Please tell me that Blast works with Lacewing for Flash!?
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I'm pulling my hair out...
I'm blasting a message in a flash game and its not being received.
Please tell me that Blast works with Lacewing for Flash!?
Nope. Use stacks instead.
Are stacks fast like UDP?
I'm a bit confused about stacks... do I "Send" the stack? Do I PUSH the stack?
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=186341#Post1863 41 :)
Thanks, I'll delve into this right away!
Yep, that explained it! Thanks again!
Sadly, this method is still to slow to allow my game to work. :(
<RANT>
Once again, I'm shot down by an obscure omission by Adobe's crack team of developers. Why didn't they just facilitate UDP, it's too simple to be difficult. If TCP went in, UDP should have as well.
</RANT>
I couldn't agree more, but it may be to tie people into this. It might be possible to run Lacewing over that, so we'll see what I can do for future builds (time allowing) :)Quote:
Originally Posted by Tuna
Yeah, I was reading about RTMFP last night myself. I know you're busy, so I wasn't even going to bring it up.
Certainly, this would be so nice to have as a part of Lacewing, and I know there are many of us who would love to see it!
Wow, that wiki page is biased... looks practically like an advertisement page...