Spaceship Movement and the mouse...
Hi Folks.
There seems to be no way to assign the controls of an object under Spaceship Movement to the mouse. I want the left mouse button to activate the trust but the only options available are the Up Arrow or button 1 and 2. I also tried to assign the direction the ship looks to the mouse but this instantly kills the space-like-flow of the Spaceship Movement system. What a bummer!!
After a lot of trial and testing, the only way I can see to achieve this is to be able to simulate a key press. Is there a way to do this? I want to be able to set up something like this in the Event Editor:
Repeat while left mouse button is held down
> Simulate Up Arrow being held down.
If I can do this, I can program a movement system around it too, but CAN I do this? Or is Spaceship Movement the sole realm of the keyboard and joypad?
Re: Spaceship Movement and the mouse...
You can fake it with Control X. Something like this should work:
http://klikfusion.com/snapshotpro/controlX.png
In this case the "shift" key is set as the Fire 1 button in the application runtime options. You can change that to whatever you want to.
Re: Spaceship Movement and the mouse...
There is a "space ship" like movement example using the Vector movement in the Clickteam mvt example folder.
It offers much more power and freedom than the Spaceship mvt.
Re: Spaceship Movement and the mouse...
Great stuff, thanks guys, much appreciated!!