Build 12: Touch overlap bug
It would seem on the MMF built in test run, and on the device that if you have a click on object condition, it may not work if you have another active object above that also uses the click on object condition.
Layer 3 has the planets you can click on. Layer 4 has the buttons and is set to 0.0 for the x and y coefficient. The condition to click on planet is constant but doesn't always work. The buttons can only be clicked on when they are visible by checking for visibility and click on object. However if the planet was "under" a invisible button, I had a hard time click on it. I am double checking this with a fresh iphone build
Re: Build 12: Touch overlap bug
Re: Build 12: Touch overlap bug
No Netninja, I have already given all my files to them multiple times, but thanks for making sure I am doing my job.
:)
Re: Build 12: Touch overlap bug
Good! I was just trying to help! :)
Re: Build 12: Touch overlap bug
I wonder if this is part of a bigger "click on objects" problem and may be similar to the issue I have, sounds weird :/
Re: Build 12: Touch overlap bug
Well since I recoded it where before the button objects that overlapped the buttons constantly existed and I only had them switch between visible states, to what it is now, "Creating" the buttons when needed then destroying them, all my touch problems vanished, so their is something to it.