Another one of my debugging objects.
This simple widget allows you to Pause, and then Frame Step, an application at runtime by using Keyboard keys instead of the mouse buttons on the MMF2 debugger.
This is a great tool for when you want to test Frame-precise, pixel-perfect collisions in your application or game, but still need to have full use of the Mouse cursor in the frame.
Simply press [Page Up] to pause the application. Once Paused, press [Page Up] again to advance by one MMF2 frame/loop. Hold the [Page Up] key for slow motion. When you are done, press [Page Down] to resume the application.
