I need to run a separate application from the Sub app and I was wondering how protected is the .ccn file it creates?
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I need to run a separate application from the Sub app and I was wondering how protected is the .ccn file it creates?
What do you mean by protected?
Can people look at the source file like normal .ccn/mfa files? Or can they crack into it(I have no idea how but is it possible?)
You can't look at the source of a normal ccn file.Quote:
Originally Posted by Krim
The only problem is that someone could open your ccn as a subapp inside their own game.
You can select the "Do not run from stand-alone applications" option in the Runtime properties of the application (I just see it's in the Vitalize! section, it should be in a "Sub-app" section).Quote:
The only problem is that someone could open your ccn as a subapp inside their own game.
Doesn't help if you want to run it as a subapp in your own game though.
LOL, I probably need a break. :) I now understand why it's in the Vitalize! section. :D Sorry...
Oooh thats not good...Must be a way around that right?
Can they see the source through that?
No they can't see the source, they can only run your application as sub-app in their applications, that's all.
But you can prevent that too, for example you could set global values when your main application starts, verify them in the sub-app and exit if they are not correct.