The ads moving the view is fixed. I'm currently looking into the bug where the ads are half the size and positioned incorrectly.
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The ads moving the view is fixed. I'm currently looking into the bug where the ads are half the size and positioned incorrectly.
> I'm currently looking into the bug where the ads are half the size and positioned incorrectly.
Maybe the ads bar is resized and positioned taking into account the target screen size. I mean, although I have created the example for retina displays, I´m running in on a iTouch 3rd gen (with standard display).
It happens because we instruct any child-views (ui-elements) added to the screen to be scaled when the game-view itself scales to fit the different device resolutions. For some reason the iAD doesn't like being scaled that way and we must work around it.
Maybe by adding a boolean variable "keepOriginalSize" always set to false by default in all child UI elements, and manually set to true for the ads bar and when the scale should happen it evaluates the value in that variable.
In case you do the scale on the rendering instruction, then you should add one more level of heritage: those UI children that must be resized and those who must be kept in their original size.
I'm pretty sure Andos knows how to code it himself :) That's why he said "we must work around it" instead of "it's impossible to do"!
He also said "For some reason ..." and that's why I posted those comments.
I didn't mean to imply he doesn't know how to code the workaround.
If something is clear to Andos/François is that I'm here to help. :)
Andos: I don't know whether it is related to the previous bug with ads, but when I get back to the game, only the topleft quarter of the screen is displayed scaled to fullscreen (same file already uploaded).
The forums are so quiet today, so, any news?
Nope
I see. So beta 18 isn't coming out today, right?