Yes, finally! Apple has approved my game:
http://itunes.apple.com/app/just-survive/id424392950
Hope you guys like it :)
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Yes, finally! Apple has approved my game:
http://itunes.apple.com/app/just-survive/id424392950
Hope you guys like it :)
Congratulations my friend!!! :)
Thanks man, hope to see you on the global leaderboards :)
Btw, it would nice if I got mentioned on Clickteam's facebook and twitter pages :)
Congrats on getting it approved :)
Notify Kisguri if you want it on Facebook or Twitter. I believe he is the one in charge of all that.
I really miss the "like" link in this forum :)
Congrats Pedro!
Thanks, Giovanni!
I have, but never got a response :(Quote:
Originally Posted by Andos
BHGames... People are not supposed to work during the week-end... give them some delay, thanks. ;)
I know, I know ... it's the excitement :p
Book'd and Twitted!
Just a note about your game, it does seem to slow down a lot on the 3G iphone (dont know if thats expected or not?).
I've also found (from my own experience), that when you fade, sometimes you need to increase the fade time on to allow the 3G to load it in or you will get to see the old screen for a split second (dont know if thats a bug or not).
Another thing to look out for is a screen that takes a while to load, you are sometimes better jumping to another frame with the word loading in to show the user something is happening, on the 3G your main menu takes a little moment or two load it in.
Anyway really good game :)
Jason
> Just a note about your game, it does seem to slow down a lot on the 3G iphone (dont know if thats expected or not?).
That worries me so I will try to borrow a 3G phone to test.
> that when you fade, sometimes you need to increase the fade time on to allow the 3G to load it in or you will ...
You mean the transition from the MMF logo to the menu? If so, it's actually an animation since fading is almost a "no-no" :)
> ... , you are sometimes better jumping to another frame with the word loading in to show ...
You're right, so I'm adding "Loading ..." to my next version.
Thanks for the tips and thumbs up!
No worries :)
About fading... on the 3g for my game i just increased the fade out time an extra half a second and it fixed my problem, but i dont think it should flick the old screen back up (it should stay black, so i think thats a possible bug).
Still everything else looks very good on the game, highscores worked well.. and it loads up in quick time (start up time) which is very good.
Yes, it's the same bug I experienced with transitions, and that's why I changed it to an animation that simulates the transition from frame 1 to frame 2.
Having changed hosting providers was a bullseye!
One question: did you adevrtise your game when you went gold? You know with media packs ...
Whackem came out a couple of years ago originally (no point me re-advertising it)... But i sent a code to various websites, some reviewed the game, most didn't.. they get lots of people asking them... All you can do is build up your own customer base and not rely on others... is the best advice i can give :)
Andos has corrected a big bug that eated memory when changing frames. This might explain it.
I just get quite odd bug. When you go into advert and came back to the game screen is moved for about 200 pixels toward right. I don't know if it's issue only with your game or any MMF2 Game.
Also go back to main menu is in Spanish.
Nope, that's not my code. Francois?
Oppps fixing the words for next version. Thanks
> I just get quite odd bug. When you go into advert and came back to the game screen is moved for about 200 pixels toward right.
Is anyone else experiencing this issue?
I have checked my code and there is nothing I can do since it's all automatic.
Im looking into this :)
Thanks :)
i will sent you my thoughts on PM Andos.
Andos: any news on the issue/bug that Fanotherpg posted?
I was away today, I will give you a status update tomorrow :)
Ah, ok. Thanks!
This was never the case. Not using transitions is just as bad as using too many of them.Quote:
You mean the transition from the MMF logo to the menu? If so, it's actually an animation since fading is almost a "no-no"
Transitions are only expensive if you add them to all your game objects and many of them happen simultaneously. For frame transitions they are quite fast and good to use.
Andos. i´m still having problems with frame transitions: on my device they are slow.
I will post a new thread with the bugs I'm getting and send my game by PM to you both.
Andos, any news on the ads bug?
It's sorted for Beta 18 (I got PM from Andos in that manner). I apologize for delay in this manner.
The ads moving the view is fixed. I'm currently looking into the bug where the ads are half the size and positioned incorrectly.
> I'm currently looking into the bug where the ads are half the size and positioned incorrectly.
Maybe the ads bar is resized and positioned taking into account the target screen size. I mean, although I have created the example for retina displays, I´m running in on a iTouch 3rd gen (with standard display).
It happens because we instruct any child-views (ui-elements) added to the screen to be scaled when the game-view itself scales to fit the different device resolutions. For some reason the iAD doesn't like being scaled that way and we must work around it.
Maybe by adding a boolean variable "keepOriginalSize" always set to false by default in all child UI elements, and manually set to true for the ads bar and when the scale should happen it evaluates the value in that variable.
In case you do the scale on the rendering instruction, then you should add one more level of heritage: those UI children that must be resized and those who must be kept in their original size.
I'm pretty sure Andos knows how to code it himself :) That's why he said "we must work around it" instead of "it's impossible to do"!
He also said "For some reason ..." and that's why I posted those comments.
I didn't mean to imply he doesn't know how to code the workaround.
If something is clear to Andos/François is that I'm here to help. :)
Andos: I don't know whether it is related to the previous bug with ads, but when I get back to the game, only the topleft quarter of the screen is displayed scaled to fullscreen (same file already uploaded).
The forums are so quiet today, so, any news?
Nope
I see. So beta 18 isn't coming out today, right?