Best Approach for Universal Binary?
What's the best apporach to create a universal binary with MMF that plays in Iphones, IPods Touch and IPads?
I mean, do we have to mantain a separate project for each resolution? Or can we have one project with one resolution and let the runtime scale it to the proper device's resolution?
If the latter, if I choose 640x960, will the runtime scale it down to 320x480 for old devices, and display letter boxes for iPads (and or re-scale it for iPads to 1024x768)?
If i choose 320x480, will the game look weird on retina display (X2)?
Re: Best Approach for Universal Binary?
I think things are going we will have to make games for the retina and scale display in the old devices.
And an HD version for the iPad in 1024 * 768, because when Ipad scale in full screen makes a strange and not working properly.
Re: Best Approach for Universal Binary?
I see. What I'd like to know in case of the retina ones, when the game is played in old ones, does the runtime scales it down for you?
Re: Best Approach for Universal Binary?
Re: Best Approach for Universal Binary?
BHGames passes here ...
http://www.clickteam.com/epicenter/ubbthreads.php?ubb=showflat&Number=225616#Post2256 16
Re: Best Approach for Universal Binary?