2 Attachment(s)
Beta 17: Bugs (Retina Display)
So I have converted my game to 960x640 so as to support retina displays and the iPad, with better graphics.
The thing is that I'm getting the following bugs:
1) Slow frame transitions: Trame (maybe it's related to the sound problem since I'm playing a background sound with "Play sounds over frames" checked),
2) Wrong add position and size: it's displayed as 480x320 in the middle-left position of the screen, as if the display was 480x320 (screenshot attached), and
3) As soons as I enter the menu, the program stops in the the file CRun.m -> method "saveGlobalObjectsData" -> line 935: "if([name compare:save->name]==0)", being the crash log report:
Code:
Incident Identifier: 3523B5D5-C369-4B14-922B-67EBDB8C3E05
CrashReporter Key: 725f640dc05cfc40ed88adc16380d75c77723cda
Hardware Model: iPod3,1
Process: Just_Survive_IPhone [376]
Path: /var/mobile/Applications/EA023C18-0149-4907-8D47-D4056B77FA5D/Just_Survive_IPhone.app/Just_Survive_IPhone
Identifier: Just_Survive_IPhone
Version: ??? (???)
Code Type: ARM (Native)
Parent Process: launchd [1]
Date/Time: 2011-03-23 18:41:18.081 -0300
OS Version: iPhone OS 4.3 (8F190)
Report Version: 104
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x00000001, 0xe7ffdefe
Crashed Thread: 0
Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libobjc.A.dylib 0x00002c98 objc_msgSend + 16
1 CoreFoundation 0x00009ac4 CFStringGetLength + 100
2 CoreFoundation 0x0001a858 CFStringCompareWithOptionsAndLocale + 20
3 Foundation 0x0000d2b6 -[NSString compare:options:range:locale:] + 118
4 Foundation 0x0000d22e -[NSString compare:options:range:] + 26
5 Foundation 0x00026026 -[NSString compare:] + 46
6 Just_Survive_IPhone 0x00107078 -[CRun saveGlobalObjectsData] (CRun.m:935)
7 Just_Survive_IPhone 0x0010497c -[CRun killRunLoop:keepSounds:] (CRun.m:512)
8 Just_Survive_IPhone 0x0001074c -[CRunApp endFrame] (CRunApp.m:706)
9 Just_Survive_IPhone 0x0000e4bc -[CRunApp playApplication:] (CRunApp.m:354)
10 Just_Survive_IPhone 0x00005b24 -[CRunView timerEntry] (CRunView.m:320)
11 Foundation 0x000907c6 __NSFireTimer + 130
12 CoreFoundation 0x00075a40 __CFRUNLOOP_IS_CALLING_OUT_TO_A_TIMER_CALLBACK_FUNCTION__ + 8
13 CoreFoundation 0x00077ec4 __CFRunLoopDoTimer + 844
14 CoreFoundation 0x0007883e __CFRunLoopRun + 1082
15 CoreFoundation 0x00008ebc CFRunLoopRunSpecific + 224
16 CoreFoundation 0x00008dc4 CFRunLoopRunInMode + 52
17 GraphicsServices 0x00004418 GSEventRunModal + 108
18 GraphicsServices 0x000044c4 GSEventRun + 56
19 UIKit 0x0002ed62 -[UIApplication _run] + 398
20 UIKit 0x0002c800 UIApplicationMain + 664
21 Just_Survive_IPhone 0x0000306c main (main.m:14)
22 Just_Survive_IPhone 0x00002fec start + 32
Thread 1 name: Dispatch queue: com.apple.libdispatch-manager
Thread 1:
0 libsystem_kernel.dylib 0x00012fbc kevent + 24
1 libdispatch.dylib 0x00006094 _dispatch_mgr_invoke + 672
2 libdispatch.dylib 0x0000704a _dispatch_queue_invoke + 86
3 libdispatch.dylib 0x0000660a _dispatch_worker_thread2 + 190
4 libsystem_c.dylib 0x0003458a _pthread_wqthread + 258
5 libsystem_c.dylib 0x00034bbc start_wqthread + 0
Thread 2 name: WebThread
Thread 2:
0 libsystem_kernel.dylib 0x0000fc00 mach_msg_trap + 20
1 libsystem_kernel.dylib 0x0000f758 mach_msg + 44
2 CoreFoundation 0x000762b8 __CFRunLoopServiceMachPort + 88
3 CoreFoundation 0x00078562 __CFRunLoopRun + 350
4 CoreFoundation 0x00008ebc CFRunLoopRunSpecific + 224
5 CoreFoundation 0x00008dc4 CFRunLoopRunInMode + 52
6 WebCore 0x0000637a RunWebThread(void*) + 378
7 libsystem_c.dylib 0x0003330a _pthread_start + 242
8 libsystem_c.dylib 0x00034bb4 thread_start + 0
Thread 3:
0 libsystem_kernel.dylib 0x000123ec __workq_kernreturn + 8
1 libsystem_c.dylib 0x000346d8 _pthread_wqthread + 592
2 libsystem_c.dylib 0x00034bbc start_wqthread + 0
Thread 0 crashed with ARM Thread State:
r0: 0x003fa610 r1: 0x310aea68 r2: 0x20038f85 r3: 0x321d1c89
r4: 0x20038f85 r5: 0x3ead547c r6: 0x003fa610 r7: 0x2fdfde34
r8: 0x0036af70 r9: 0x003fc0a0 r10: 0x00000000 r11: 0x0000000a
ip: 0x3ebb5aa0 sp: 0x2fdfde1c lr: 0x32748acb pc: 0x321d1c98
cpsr: 0x00000030
Binary Images:
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0x360d2000 - 0x360d2fff vecLib armv7 <0c60cd0a60f43d2791d36cb357d30e3c> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/vecLib
0x360d3000 - 0x360e1fff OpenGLES armv7 <f02d1c50f0f33991adb1a2caed02eb77> /System/Library/Frameworks/OpenGLES.framework/OpenGLES
0x360e2000 - 0x360e6fff libcache.dylib armv7 <36e96d0a7dda330281a43172d0ada49a> /usr/lib/system/libcache.dylib
0x361ac000 - 0x361c2fff EAP8021X armv7 <b755ecad7b6a3009a5f4a0fdc5f9bdd7> /System/Library/PrivateFrameworks/EAP8021X.framework/EAP8021X
0x36331000 - 0x36618fff libLAPACK.dylib armv7 <652c97e211553d4e84968a61f62a0ac5> /System/Library/Frameworks/Accelerate.framework/Frameworks/vecLib.framework/libLAPACK.dylib
0x36619000 - 0x3661ffff StoreKit armv7 <0c8343d642bd32be94c864c5eeb0e0e2> /System/Library/Frameworks/StoreKit.framework/StoreKit
0x3664f000 - 0x3669cfff CoreMotion armv7 <e0349aa7dd1c3454a970ea1939279801> /System/Library/Frameworks/CoreMotion.framework/CoreMotion
0x367b6000 - 0x367c3fff libbsm.0.dylib armv7 <0a1e2bb78d5138419ecad8ba0fe42fdd> /usr/lib/libbsm.0.dylib
0x367cd000 - 0x368eefff CoreGraphics armv7 <54e27b8aa66c32b48ffeadadcc514331> /System/Library/Frameworks/CoreGraphics.framework/CoreGraphics
0x3693e000 - 0x3694dfff UIAccessibility armv7 <414b92afa9713ae092e8b6dd300d4c73> /System/Library/PrivateFrameworks/UIAccessibility.framework/UIAccessibility
0x3694e000 - 0x36956fff MobileBluetooth armv7 <d0167be199b234f5bd233380111b2735> /System/Library/PrivateFrameworks/MobileBluetooth.framework/MobileBluetooth
0x36957000 - 0x369d8fff libsystem_c.dylib armv7 <caa1846ad2583d1b84c1a15c50c126a2> /usr/lib/system/libsystem_c.dylib
0x369d9000 - 0x369e0fff libbz2.1.0.dylib armv7 <0a082e1d475432959ba93aa3dbf7fb31> /usr/lib/libbz2.1.0.dylib
0x369ee000 - 0x36af2fff JavaScriptCore armv7 <f63386018d703534b766514e4bbbd1d8> /System/Library/PrivateFrameworks/JavaScriptCore.framework/JavaScriptCore
I'm sending the game project file by PM.
Re: Beta 17: Bugs (Retina Display)
Trame is a very slow transition. The way it works is not really GPU friendly I'm afraid. The others will be faster.
Re: Beta 17: Bugs (Retina Display)
Re: Beta 17: Bugs (Retina Display)
Are you sure you have not build your application with the previous version of the iPhone exporter?
The crash in saveGlobalObjectData is the same that I corrected for the last beta, and I can reproduce it on my machine (tested on the simulator and device), traced the code to check the validity of the name and save->name pointers.
To be sure you have the last version, in your xcode project, the one that is crashing, open CRun.m (in the Runloop folder), search for "save->name", go to the second one found in the search. The line should be :
save->name = [[NSString alloc] initWithString:name];
Re: Beta 17: Bugs (Retina Display)
PM sent.
EDIT: I have reinstalled and now I can find "save->name = [[NSString alloc] initWithString:name];" inside "if (flag == false)".