Re: What is Hardware Accelerated Runtime?
'In MMF2, this allows you to have vast amounts of objects on screen with effects like alpha channel transparency and rotations, without slowing down your application. Further, you can apply Pixel Shaders to most everything drawn to the screen- these are transformations applied to each pixel of an image in HLSL which can do all sorts of crazy graphical effects.'
Are there any examples of this? I've built a simple object generating test which seemed to go laggy around 700 objects in MMF2 Dev vanilla, loading it into HWA version didn't seem to make a difference? Am I missing something?
Re: What is Hardware Accelerated Runtime?
Yes you are, go to the application properties, third tab and change the display mode to Direct3D 9.
Re: What is Hardware Accelerated Runtime?