Guys, what's the best approach with MMF to implement an analogic movement with accelerometer, taking into account the deadzone?
Currently, in my game the accelerometer moves the ship digitally: either you move at full speed or you don't move at all. Which is a problem in sudden changes of direction: say you move right at full speed and the you move the x axis to the left, your ship stops for a couple of cycles before moving again at fullspeed to the left.
Thoughts?
