I think it's fine to leave it with that last option slightly different (Since it's a standard iOS function). Thank you very much for doing this!
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I think it's fine to leave it with that last option slightly different (Since it's a standard iOS function). Thank you very much for doing this!
Speaking of the "Rate me" button, which would be the address to call? The standard one that opens your game's page on iTunes? Or is there an address that directly drives the user to the rate page?
It doesn't matter at this stage since we don't have the web browsing object :p
But this thread tells you where to get the link:
http://www.iphonedevsdk.com/forum/iphone-sdk-development/56979-rate-app-button-where-get-link.html
It seems Apple have their own Link-Maker which does a lot of cool things.
Thanks for the link.
Andos: please take into account that on the PC runtime, the Q&A object is always shown behind iOS buttons, regardless whether the layer is the topmost or the same. I mean, on iOS if the Q6A is in front of the iOS button, it should be displayed this way.
I do not think this is feasable. Anyway, it is not very UI-friendly to have buttons over an alert box!
> Anyway, it is not very UI-friendly to have buttons over an alert box!
That is what I'm saying.
In iOS the alert box should appear in front of the buttons. What's currently happening on the PC runtime is wrong: the alert box is rendered behind the iOS buttons (no matter how you try to avoid it).
The PC alert box is also super ugly :P It looks like it hasn't been updated since the early 90s - something out of KNP.
Lol ... word!