Honestly, think outside the box: is it the most important thing in the game? will replacing it make the game lose the interest?
Drop the rotating arrow!
use a static or slightly animated thing, like a spiked mace, or flies and a flyswatter
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Honestly, think outside the box: is it the most important thing in the game? will replacing it make the game lose the interest?
Drop the rotating arrow!
use a static or slightly animated thing, like a spiked mace, or flies and a flyswatter
Not choppy here, except the arrow seems laggy.
No problems here, Runs smooth!
Nice game Tuna!
gerald: Thanks man!
everyone: Thanks for all your input! I've made some changes and released the game... it seems to be running pretty well now!
Play the newly released game here!
Lotta fun!
Could use better graphics for the spinning centers, and the sound effects should have a mute button too. But other than that I really like it!
Yeah, I'm working on better looking spinners... just haven't found that "right look" yet. Mute button for sound effects forthcoming as well. Thanks RR!
I agree a lotta fun... everything is spot on, except I'd like to see a bit of variance in level design and perhaps a slightly faster / more responsive pointer would be nice... but as it is the elements work well together.
Haha, at first I didn't know what the spinners were there for :blush: but now I know that they will pop the bubbles and take away from your "Bubbles Popped".
This is one of those games that is a good "time killer" and you don't realize how long you have been playing, Good job!
I'm going to post this on my facebook\twitter cause I know some people who would like this.
Still updating and improving (i hope)... check it again soon, refresh, etc.
G: lol, you crack me up!
Good going Tuna.
Marv