So we currently have a universal setting in our iDevice app properties settings. I had assumed that this was set so that I could run the game on iPods and iPhones, but also so that it would run at 2x scaled on iPad. but when submitting this app to Apple and upon it's acceptance it treats the app as native res iPod and iPhone and native res iPad which is not the case. SO...
Well we have a way to do the following...
-Detect which device type I am running on
-Change resolution to match device, IE have frames for iPods & iPhones set to a res for them and frames for iPad and set res's for them
And a Question...
-Jason Darby, you played VTA on your iPad did it play in standard 2x config or did it run "stretched"
