I definitely have had a similar issue in a game I'm working on! Mine has a lot of objects being created and destroyed, and after a while (much less time in my case - a few minutes) it seems to run much slower than when it first started. If you restart the app then it runs fast once again.Quote:
Originally Posted by Kisguri
Do you guys know how to use XCode's memory/cpu usage graph? I haven't used it before but it might help here.
Oh and I'm using an iPhone 4, native resolution of my app is 320x480.
