My test program isn't working very well...
Here's a little project I finally tried out on the iPhone 4, it's not really working very well. Works fine in MMF2, drag the little creatures from the corners of the screen and drag them over colours to change what sounds they'll make. The higher up on the screen the creatures are, the more frequently they'll make sound.
Some colours with some creatures doesn't have sound yet.
As it is now, they can't play sound together, pitch doesn't work, I have performance issues (my own fault perhaps?) and even though I'm aware I made the clicky areas too small, it still feels like there's something odd about pointing and dragging stuff.
Do of course not distribute this example. It's part of a little project I'm doing.
Re: My test program isn't working very well...
There seems to be some mouse position issues in the latest beta (Kisguri also reported them). It makes it difficult to drag objects around.
I'm looking into this.
For your other sounds, have you looked into the new option in the play sound dialog? It can use OpenAL to play the sound (should be fast and able to play many sounds at once).
Also note that some sound bitrates does not seem to be supported by OpenAL. Francois has more info on this.
Re: My test program isn't working very well...
Well, I have not figured out a pattern for which frequency does not work. If a sound does not work, change it to be mp3, or change its frequency. That's all I can say...